The Right Stuff: Power-ups, Pixels, and a Family’s Cross-Country Quest

Lauren Nixon-Matney • March 28, 2026
The Right Stuff: Power-ups, Pixels, and a Family’s Cross-Country Quest

New Kids on The Block:You Got It (The Right Stuff)

Film: The Wizard

Retro-inspired 32-bit pixel art of a child holding a classic Nintendo controller, framed by a glowing sunburst sky, a green Mario-style warp pipe, and a dinosaur silhouette referencing The Wizard film. The image captures themes of 1990s gaming nostalgia, childhood memory, and generational legacy, central to the Searching for Stars multimedia memoir project.

The Right Stuff: Power-ups, Pixels, and a Family’s Cross-Country Quest


Level 1: Press Start



Wide shot. Living room, Texas. 1990 something.

Sunlight spills through the window, hitting the tan pleather beanbag like a spotlight. I’m cross-legged on the floor, Nintendo humming low in the background. My brother Bobby’s next to me, controller in hand. On screen, pixelated magic: a raccoon tail, a tanooki suit, a sky full of coins. Super Mario Bros. 3. Our favorite.


The movie that plays after….The Wizard doesn’t need to introduce itself. A quiet boy on a quest. A sibling on his heels. California in the distance like a dream you can almost touch. We didn’t call it trauma back then. We just knew it was powerful. We just knew it was us.


I watched it sitting next to my brother, and it’s like something got stored in the cartridge of my memory. The glow of that screen. The weight of that story. The idea that a kid could carry grief, love, and genius in one small frame.



Smash cut. Present day. Southern California. Jaxon, red Mario shirt, arms raised.

“The escalators and the view alone, this is the best day of my life.”


We’re at Super Nintendo World, finally. Years of dreaming. Matching shirts, wide eyes, hearts thumping like a coin block. Maggie’s in purple, Gracie in baby blue, Jamie in dark gray, myself in royal blue. Each of us coded into this moment, our own characters on a family map.


Jaxon’s the real star of this level, though.

My whiz kid.


He’s got the Super Mario Bros. Encyclopedia: The First 30 Years memorized. No exaggeration. You can quiz him on any character, game, release year he’s got it. It’s not even about reading anymore. It’s about absorption. Like Mario lore runs through his blood. Like he’s been preparing for this adventure since before he could talk.



It wasn’t planned, but a couple Valentine’s Days ago, I found myself thinking about The Wizard. I’d been getting gifts for the kids, and the movie just… came to me. A quiet boy. A quest. Video games and grief and love and California. It felt familiar. It felt like Jaxon.


So I gave him the DVD. And just like that, the story began again.



But really, I think my story started back at a Toys “R” Us in Bryan, Texas.


It was my eighth birthday. It was late, almost closing time. We thought they were sold out, but they’d just gotten a new shipment in the back. I remember the waiting. That high-voltage anticipation. And then… the walk. The clerk bringing it from the back. The checkout. The box in my hands.


My first Super Nintendo.

It came with Super Mario All-Stars.

I stayed up late with my brother, plugging it in, flipping the power switch, watching that red light glow like a sunrise.


I’d been Player Two my whole life.

But that night, I got to Press Start.



[End of Level 1]



Cue synth. Cue flash of VHS static. Cue Jordan Knight’s falsetto sliding through the speakers like a sugar rush.

“You got the right stuff… baby…”


When I think of The Wizard, I don’t just think of video games.

I think of sleepovers. Beanbags. Cousins dancing in the living room, twirling to New Kids on the Block with plastic microphones and sticker-covered notebooks. Their music was everywhere. You couldn’t escape it. You didn’t really want to.


That sound?

It was part of the background radiation of growing up in the late ’80s and early ’90s.

It didn’t define me, but it found me—bleeding in through boom boxes, commercials, cousins, and car rides. It was the sound of girlhood fizz, of that funny little edge between innocence and full-blown obsession. That era had a soundtrack, and NKOTB was one of its loudest tracks.



So when I hear it now, it doesn’t just make me nostalgic.

It places me.


Back in the world where blowing on a Nintendo cartridge felt like a sacred ritual.

Where The Wizard wasn’t just a movie it was a myth.

A strange, quiet, powerful little film that told kids like me that love and loss and video games might all belong in the same story.


That’s the world I came from.

And now? I’m watching my son grow into his own version of it joy-first, big-hearted, pixel-powered.



Cut to: the car, mid-road trip.

Jaxon opens his Super Mario Encyclopedia like it’s a prophecy, flipping through pages he doesn’t even need to see. He’s got thirty years of Mushroom Kingdom history locked in his brain like a secret level he can enter anytime.


There’s a light in his eyes when he talks about it.

The same kind Bobby had when he got his first Sega Genesis.

The same kind I felt glowing in my chest the night we brought home my Super Nintendo.


It’s in him.

The joy. The reverence.

The complete and total belief that this world is worth memorizing.


The road trip itself; Texas to California, over 100 hours in the car felt like a real-life warp zone.

We hit every terrain: the deserts of New Mexico, the rocky wonders of Arizona, the neon swirl of Vegas, and the coastal dream of California. It was part Mario Kart, part The Wizard, part old-school family vacation playlist with a twist.


And while we weren’t chasing prize money or arcade glory, we were on a mission.


Jaxon was our Jimmy Woods, silent sometimes, soulful always, driven by something deep and joyful.

Gracie, the smallest, was our secret power-up throwing her arm in the air to Disney’s Zombies soundtracks like a tiny pop star every time the beat dropped.

Maggie Jo brought the strategy, the sass, the fireball energy of a sidekick that might actually be the main character.

Jamie drove with this kind of quiet reverence like he knew we were inside something holy.

And me? I was just trying to soak it all in without blinking too fast and missing it.



Our shirts said it all.


All retro, all Mario, all 8-bit.

We were the Mario Bros. party no one knew they needed coded by color, bonded by joy, wandering across state lines like characters between levels.



That’s something The Wizard got absolutely right. It wasn’t just about video games. It was about what we carry with us.


The weight of love.

The echo of loss.

The magic of knowing someone well enough to want to walk beside them, no matter how strange the map looks.


That’s what it feels like to be a parent on a mission.

To watch your child light up in a world you once dreamed of.

To realize the music of your childhood is now the rhythm of your legacy.



Cue the beat.

“You got the right stuff…”


I didn’t know it back then. But I was getting ready.

For the road.

For the red-shirted whiz kid.

For the level I’m living now.



[End of Level 2]



Level 3: Mushroom Kingdom Hearts



You can plan a trip for months. Pack the bags, count the days, picture the place in your mind a thousand times. But nothing prepares you for the moment your child looks around and breathes in a dream that used to live only on a screen.


That moment happened just after we stepped off the escalator into Super Nintendo World.


Music floated through the air like it had always belonged there those familiar coin sounds and bright, bouncing notes we all knew by heart. We turned a corner, and there it was: a living, breathing version of the game that raised us. Question blocks, warp pipes, moving platforms. It was surreal… but not in the disconnected way. It felt earned. Like we’d stepped into the center of something we’d always believed in.



We were five deep and fully color-coded.

We didn’t look like tourists.

We looked like a team… like we were meant to be there! 


Jaxon walked ahead, quiet, focused. He wasn’t giddy. He was locked in. Like something he’d dreamed about for years had finally taken shape around him, and now he was just taking it all in, one pixel at a time.



We wandered. We played.

We followed the map like it mattered.


Jamie took the older kids on the Mario Kart ride, and I waited at the end with Gracie just standing there, watching for them to come back through the doors. People buzzed past us, ride sounds echoed overhead, and I kept thinking:


This is what it means to live inside a game you used to play.


Not in some fake, overproduced way but in the kind of way that reaches back through your memory and wraps around the people you love now. Like time folded in on itself. Like joy had a version update.


The kids talked about power-ups and coins and rides for the rest of the day. But I kept thinking about how strange and sacred it all was that a video game from my childhood, a movie I watched on a pleather beanbag beside my brother, could echo forward like this… and meet me here, in real life, as a mom, holding my daughter, waiting for the rest of our party to reappear.


It wasn’t nostalgia.

It was something better.


It was connection.



[End of Level 3]



Level 4: Desert Hill / Bedrock Slide



Somewhere between the dusty quiet of New Mexico and the bright pull of California, we made an unplanned stop.


Bedrock City.

Right there off the highway like some prehistoric fever dream. You don’t expect to see Flintstones architecture rising out of the desert, tiny stone houses, cartoon-colored signage, and a gravel road leading you straight into the set of a Saturday morning memory. But there it was. And we couldn’t not stop.



It wasn’t just a roadside blip it was this incredible village.

Fred’s house. Barney’s place. A little post office.

Concrete structures painted to look like the cartoon, like the animators themselves had stepped out for lunch and left it all behind.


The kids ran wild through it, disappearing into each doorway like they’d time-traveled into a rerun. There were no crowds, no waiting lines… just echoes and sunlight and this strange sense that we’d stepped inside something both forgotten and fully alive.


Gracie stayed in the carrier, tucked close against me, her little head swiveling as Maggie and Jaxon darted from house to house. She didn’t need to run. She was there. She was part of it. Wide-eyed and watching, taking in this oversized storybook we hadn’t meant to stumble into.



At the middle of the park stood the Dinosaur Slide, a towering metal frame shaped like a long necked dino, with a climbable ladder and a steep, sun-warmed slide wrapped inside its body.


Jaxon went first.

Maggie followed.

They both climbed to the top and flew down like it was nothing.

And in that moment, it didn’t feel like a playground. It felt like a magical world that often only exists in daydreams.


In The Wizard, Jimmy finds peace in the shadow of the Cabazon dinosaurs those looming symbols of grief and memory. And here were ours: a cartoon version, maybe, but still huge, still symbolic.



It reminded me of The Wizard, in that sideways, soul-humming kind of way.

Not because it matched the plot, but because it rhymed with it.


We even passed Pyramid Lake, same as in the movie. We didn’t plan it that way, but the second I saw the sign, it started to feel kind of like we were really retracing the steps of a legend.



We didn’t stay long.

There was still road ahead. Still a finish line calling from California.


The strange kind of joy that rises up when you step out of your plans and into the absurd and find magic waiting there in the dust.



[End of Level 4]



Level 5: Final Boss / Flagpole Moment



You always think the big moments will announce themselves.


That the music will swell, the lighting will shift, the sky will crack open and tell you: this is it this is the part that matters. But the truth is, most of the time, it just feels like a Tuesday.


And then suddenly you’re driving west with the people you love most.

You’re crossing state lines.

You’re talking about old video games and listening to Zombies music on repeat and chasing sunlight between mountains and memories.

And somewhere along the way, without ever meaning to, you realize:


You’re not just retracing steps.

You’re finishing something.



When we finally reached California, it didn’t feel like the end of a quest.

It felt like something deeper.


A full-circle quiet.

A landing.


Jamie showed us places from his childhood, schools, streets, pieces of his past stitched into the map like secret warp zones only he could unlock. And somewhere in the middle of that, we found the ocean.



I won’t go deep into the ashes here.

That part has its own space, its own gravity.


But I’ll say this: when someone you love is released into the waves, it changes parts of you.

Not in a cinematic, instantly-transformative way.

In a slow, cellular one.


And maybe that’s part of what The Wizard was always trying to say.


That grief doesn’t have to look loud.

That healing can come through joy, through pixels, through presence.

That some quests aren’t about winning.

They’re about carrying a memory, a parent, a sibling, a love.


Long enough to set it down in the right place.



Jaxon didn’t know all of this, of course.


He just knew we’d crossed the final finish line.

He just knew that California felt good. That the sky was wide and the air was soft and the beach felt like something he’d seen in a game and dreamed in a book and now, finally, stood inside.


He didn’t need an explanation.


He had a controller in one hand and stardust in his veins.



There’s no power-up for parenting.


No clear boss battle to tell you when you’ve leveled up.

But sometimes, in the rearview mirror, you can see it:


That a movie you watched on a beanbag beside your brother when you were eight can shape a moment twenty-five years later.

That a red-shirted whiz kid with a Mario book memorized can lead you toward the kind of magic you didn’t know you still believed in.

That the final level isn’t always loud.


Sometimes it’s just love.


Passing from one player to the next.


You don’t always know you’re inside a legacy when it’s happening.

But sometimes, if you’re lucky, you get to play both parts:


The kid with the dream.

And the grown-up who makes it real.




[End of Level 5 / Game Clear]




Retro pixel art of a VHS cassette tape with a The Wizard movie label at the center, showing exposed reels and a vibrant sunset scene. The image evokes 1980s and 1990s nostalgia, video game culture, and the era of VHS movie rentals, aligning with the Searching for Stars multimedia memoir aesthetic.

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